So, let me recap.
We have these graves from Guild Wars, onto which I’ve applied the religious rights of several African religions: The grave is where the body is buried, but the spirit remains with the family for a number of years, and is given a ‘pot’ to live in. After some time, the pot is taken to it’s resting place as well so that the spirit is reunited with the body, and the person can continue their journey.
However, if these rites are not performed correctly, or the person is not happy with what sacrifices were made, the deceased will become a ‘wandering spirit’ and inflict death and disease upon the land and family. Thus, fences, posts, and wards are made at gravesites to further help prevent wandering spirits from escaping.
For Halloween, that just sounds like fun.
Just what, however, does this underworld look like that the wandering spirit is struggling to escape from?
Perhaps it is green…
Maybe it’s different for each spirit?
Let me know what you think. And try to imagine the above fully implimented with 7 graves, all finished, not stark white, more poles and charms in place to keep the spirits in, and fogged up properly.